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Friday, March 30, 2012

MURPHY'S LAWS OF STAR FLEET BATTLES, part 10

91. Every drone you try to control at once will require one aspirin in the morning.

92. Have a battle plan. It won't survive the enemy's first maneuver, but you should always have a plan.

92. Specific reinforcement will always be on the wrong shield. [Note: This was the numbering as published pre-Jean.]

93. The rule you thought was perfectly clear will be disputed by 14 other players and the judge will rule against you.

94. In a target-rich environment, you don't have enough weapons to kill everything that is trying to kill you.

95. The target you shot was not as important as the one you ignored.

96. If you think it doesn't matter if you sideslip or not, it will.

97. No matter how many times you count it, your opponent always has time to decelerate and weasel.

98. The average die roll is 3.5, which means your opponent gets the 3 and you get the 4.

99. The new rulebook you thought was a reprint was actually a revision.

100. Every PF can be a minesweeper. Once.

101. If the rule makes you invincible, you mis-read it.

102. One turn before your first PBEM victory, your hard disk will crash.

103. If your opponent is doing what you expected, he's up to something you didn't expect.

-- Garth Getgen, Steve Cole, Steven Petrick, Larry Ramey, Kirk Spencer, Jessica Orsini, Ron Sonnek, Andy Vancil, Ben Moldovan, Mark Kuyper, Howard Berkey, Timothy Steeves-Walton, David Keyser, Oliver Dewey Upshaw, Carl Magnus-Carlsson, Kirk Spencer, Richard K. Glover, Jeff Zellerkraut, Andy Palmer, Sean Newton, Daniel Zimmerman, Jason Goodwin, Michael Sweet, Paul Stovel, John Sierra, John Sickels, Sandy Hemenway


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